Punch Walls To Escape Tools: Fists, Sledgehammer, TNT and Vacuum
Punch Walls To Escape starts you with fists. Upgrading them unlocks the Sledgehammer, TNT and Vacuum — see what each does and how Forever passes grant items.
Quick answer
Your fists are the tool you start with. Upgrading them unlocks three more — the Sledgehammer, TNT and Vacuum — which are described as helping you get through harder walls. A separate set of Forever game passes is listed as starting you with a named item on every run.

The four tools the game description names
The official description of Punch Walls To Escape names four tools: your fists, the Sledgehammer, the TNT and the Vacuum. Three of them come from the same place — the description says to upgrade your fists to unlock the Sledgehammer, TNT and Vacuum.
Data table
- Tool
- Fists
- How you get it
- Default — every player starts with them
- What it is documented to do
- Punch through walls. The rubble left behind is collected and sold at the grinder, and the description then points you to fist upgrades.
- Tool
- Sledgehammer
- How you get it
- Upgrade your fists
- What it is documented to do
- Unlocked by fist upgrades; described as helping you move through harder walls.
- Tool
- TNT
- How you get it
- Upgrade your fists
- What it is documented to do
- Unlocked by fist upgrades; described as helping you move through harder walls.
- Tool
- Vacuum
- How you get it
- Upgrade your fists
- What it is documented to do
- Unlocked by fist upgrades; described as helping you move through harder walls.
Fists first, then the upgrades
Your fists are the base of the whole loop. Punching a wall opens a path through the prison, and the rubble that falls out is worth picking up and selling at the grinder. The description then sends you back to upgrade your fists, and those upgrades are what bring the Sledgehammer, TNT and Vacuum into play.
If you are stuck on a wall right now, the order to fix it is the loop itself: break walls, sell the rubble, put that progress into fist upgrades.
What the Sledgehammer, TNT and Vacuum add
The description lists all three as coming from fist upgrades, without giving an order between them or a separate unlock condition for each. A matched third-party listing describes the trio as helping you move through harder walls, which is the role they play alongside your fists.
For planning, that means fist upgrades are the gate to tool variety: when a wall is giving your fists trouble, the answer is more fist progression rather than a different tool.
Items the Forever passes start you with
The game-pass listing describes a second set of tools, gained by owning a pass rather than by upgrading your fists. Each pass below starts you with the named item at the start of a run; the table keeps the listing's own wording for how far that applies:
Data table
- Forever pass
- Ball & Chain Forever
- Starts you with
- Ball & Chain — every Prison run
- Forever pass
- Hose Vac Forever
- Starts you with
- Hose Vac — every Prison run
- Forever pass
- Jackhammer Forever
- Starts you with
- Jackhammer — every Prison run
- Forever pass
- Pickaxe Forever
- Starts you with
- Pickaxe — every Prison run
- Forever pass
- Sledgehammer Forever
- Starts you with
- Sledgehammer — every run
- Forever pass
- Vacuum Forever
- Starts you with
- Vacuum — every run
- Forever pass
- TNT Forever
- Starts you with
- TNT — every run
- Forever pass
- Fists of Justice Forever
- Starts you with
- Fists of Justice — every run
Sledgehammer Forever, Vacuum Forever and TNT Forever cover tools you can also unlock through fist upgrades; owning the pass is listed as putting them in your hands from the beginning of a run. For the Pickaxe, Jackhammer, Ball & Chain, Hose Vac and Fists of Justice, the listing documents the starting item itself — it does not spell out a separate ability for those tools, so treat their exact effect as something the listing leaves unsaid.
A related pass, Drill-Bot Forever, is described in the listing only as "A helping hand for your runs."
Skins are not extra tools
The Galaxy Set, marked limited time, is described as unlocking all 8 Galaxy skins forever for the Fists, Sledgehammer, TNT, Vacuum, Pickaxe, Ball & Chain, Jackhammer and Hose Vac. Those eight names are the items the set skins, not separate tools: the set adds cosmetic skins rather than new items, and it does not change how the listed items break walls.
Where to go next
If you want to test the tools rather than read about them, the fastest path is to start punching and let the rubble loop fund your first fist upgrades. The beginner guide sets up that opening, and the all five floors guide shows what the tools are for once you are climbing toward the exit. For the current code, check the codes page before your next run.
Related Guides
How to Unlock Tools
The fist-upgrade unlock condition for Sledgehammer, TNT and Vacuum, plus the rubble loop that pays for it and why passes are a shortcut.
How to Break Walls & Use Rubble
Learn how wall-breaking opens paths, what rubble is for, and which fists and tools — Sledgehammer, TNT, Vacuum — handle tougher walls.
