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Punch Walls To Escape Tools: Fists, Sledgehammer, TNT and Vacuum

Punch Walls To Escape starts you with fists. Upgrading them unlocks the Sledgehammer, TNT and Vacuum — see what each does and how Forever passes grant items.

Quick answer

Your fists are the tool you start with. Upgrading them unlocks three more — the Sledgehammer, TNT and Vacuum — which are described as helping you get through harder walls. A separate set of Forever game passes is listed as starting you with a named item on every run.

Punch Walls To Escape all tools visual reference

The four tools the game description names

The official description of Punch Walls To Escape names four tools: your fists, the Sledgehammer, the TNT and the Vacuum. Three of them come from the same place — the description says to upgrade your fists to unlock the Sledgehammer, TNT and Vacuum.

Data table

Tool
Fists
How you get it
Default — every player starts with them
What it is documented to do
Punch through walls. The rubble left behind is collected and sold at the grinder, and the description then points you to fist upgrades.
Tool
Sledgehammer
How you get it
Upgrade your fists
What it is documented to do
Unlocked by fist upgrades; described as helping you move through harder walls.
Tool
TNT
How you get it
Upgrade your fists
What it is documented to do
Unlocked by fist upgrades; described as helping you move through harder walls.
Tool
Vacuum
How you get it
Upgrade your fists
What it is documented to do
Unlocked by fist upgrades; described as helping you move through harder walls.

Fists first, then the upgrades

Your fists are the base of the whole loop. Punching a wall opens a path through the prison, and the rubble that falls out is worth picking up and selling at the grinder. The description then sends you back to upgrade your fists, and those upgrades are what bring the Sledgehammer, TNT and Vacuum into play.

If you are stuck on a wall right now, the order to fix it is the loop itself: break walls, sell the rubble, put that progress into fist upgrades.

What the Sledgehammer, TNT and Vacuum add

The description lists all three as coming from fist upgrades, without giving an order between them or a separate unlock condition for each. A matched third-party listing describes the trio as helping you move through harder walls, which is the role they play alongside your fists.

For planning, that means fist upgrades are the gate to tool variety: when a wall is giving your fists trouble, the answer is more fist progression rather than a different tool.

Items the Forever passes start you with

The game-pass listing describes a second set of tools, gained by owning a pass rather than by upgrading your fists. Each pass below starts you with the named item at the start of a run; the table keeps the listing's own wording for how far that applies:

Data table

Forever pass
Ball & Chain Forever
Starts you with
Ball & Chain — every Prison run
Forever pass
Hose Vac Forever
Starts you with
Hose Vac — every Prison run
Forever pass
Jackhammer Forever
Starts you with
Jackhammer — every Prison run
Forever pass
Pickaxe Forever
Starts you with
Pickaxe — every Prison run
Forever pass
Sledgehammer Forever
Starts you with
Sledgehammer — every run
Forever pass
Vacuum Forever
Starts you with
Vacuum — every run
Forever pass
TNT Forever
Starts you with
TNT — every run
Forever pass
Fists of Justice Forever
Starts you with
Fists of Justice — every run

Sledgehammer Forever, Vacuum Forever and TNT Forever cover tools you can also unlock through fist upgrades; owning the pass is listed as putting them in your hands from the beginning of a run. For the Pickaxe, Jackhammer, Ball & Chain, Hose Vac and Fists of Justice, the listing documents the starting item itself — it does not spell out a separate ability for those tools, so treat their exact effect as something the listing leaves unsaid.

A related pass, Drill-Bot Forever, is described in the listing only as "A helping hand for your runs."

Skins are not extra tools

The Galaxy Set, marked limited time, is described as unlocking all 8 Galaxy skins forever for the Fists, Sledgehammer, TNT, Vacuum, Pickaxe, Ball & Chain, Jackhammer and Hose Vac. Those eight names are the items the set skins, not separate tools: the set adds cosmetic skins rather than new items, and it does not change how the listed items break walls.

Where to go next

If you want to test the tools rather than read about them, the fastest path is to start punching and let the rubble loop fund your first fist upgrades. The beginner guide sets up that opening, and the all five floors guide shows what the tools are for once you are climbing toward the exit. For the current code, check the codes page before your next run.